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API > API/Plugins > API/Plugins/MassSmartObjects > API/Plugins/MassSmartObjects/USmartObjectMassBehaviorDefiniti-
References
| Module | MassSmartObjects |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectBehaviorDefinition.h |
| Include | #include "MassSmartObjectBehaviorDefinition.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Private/MassSmartObjectBehaviorDefinition.cpp |
virtual void Activate
&40;
FMassCommandBuffer & CommandBuffer,
const FMassBehaviorEntityContext & EntityContext
&41; const
Remarks
This virtual method allows subclasses to configure the MassEntity based on their parameters (e.g. Add fragments)