Navigation
API > API/Plugins > API/Plugins/MassSmartObjects
Inheritance Hierarchy
- UObject
- UMassProcessor
- UMassObserverProcessor
- UMassSmartObjectInitializerBase
- UMassActiveSmartObjectInitializer
- UMassActorInstanceHandleInitializer
References
| Module | MassSmartObjects |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectRegistration.h |
| Include | #include "MassSmartObjectRegistration.h" |
Syntax
UCLASS (Abstract)
class UMassSmartObjectInitializerBase : public UMassObserverProcessor
Remarks
Processor that signals entities with FSmartObjectRegistration and FMassActorInstanceFragment fragments when the a given tag or fragment is added to an entity.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassEntityQuery | EntityQuery | ||
| FName | Signal |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Execute
(
FMassEntityManager& EntityManager, |