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Identifier associated to a request for smart object candidates. We use a 1:1 match with an FMassEntityHandle since all requests are batched together using the EntitySubsystem.
| Name | FMassSmartObjectRequestID |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectRequest.h |
| Include Path | #include "MassSmartObjectRequest.h" |
Syntax
USTRUCT ()
struct FMassSmartObjectRequestID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassSmartObjectRequest.h | |||
FMassSmartObjectRequestID
(
const FMassEntityHandle InEntity |
MassSmartObjectRequest.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entity | FMassEntityHandle | MassSmartObjectRequest.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSet() |
MassSmartObjectRequest.h | ||
void Reset() |
MassSmartObjectRequest.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FMassEntityHandle() |
MassSmartObjectRequest.h |