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API > API/Plugins > API/Plugins/MassSmartObjects
Fragment used to build a list potential smart objects to use. Once added to an entity this will be processed by the candidates finder processor to fill a SmartObjectCandidates fragment that could then be processed by the reservation processor
| Name | FMassSmartObjectLaneLocationRequestFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectRequest.h |
| Include Path | #include "MassSmartObjectRequest.h" |
Syntax
USTRUCT ()
struct FMassSmartObjectLaneLocationRequestFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassSmartObjectLaneLocationRequestFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActivityRequirements | FGameplayTagQuery | MassSmartObjectRequest.h |
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| CompactLaneLocation | FZoneGraphCompactLaneLocation | MassSmartObjectRequest.h | ||
| RequestingEntity | FMassEntityHandle | MassSmartObjectRequest.h |
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| UserTags | FGameplayTagContainer | MassSmartObjectRequest.h |
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