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API > API/Plugins > API/Plugins/MassSmartObjects > API/Plugins/MassSmartObjects/FMassSmartObjectHandler
References
| Module | MassSmartObjects |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectHandler.h |
| Include | #include "MassSmartObjectHandler.h" |
FMassSmartObjectHandler
&40;
FMassEntityManager & InEntityManager,
FMassExecutionContext & InExecutionContext,
USmartObjectSubsystem & InSmartObjectSubsystem,
UMassSignalSubsystem & InSignalSubsystem
&41;
Remarks
FMassSmartObjectHandler constructor
Parameters
| Name | Description |
|---|---|
| InEntitySubsystem | is the entity subsystem that the smart object should belong to |
| InExecutionContext | is the current execution context of the entity subsystem |
| InSmartObjectSubsystem | is the smart object subsystem |
| InSignalSubsystem | is the mass signal subsystem to use to send signal to affected entities |