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API > API/Plugins > API/Plugins/MassSimulation > API/Plugins/MassSimulation/UMassSimulationSubsystem
References
| Module | MassSimulation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Public/MassSimulationSubsystem.h |
| Include | #include "MassSimulationSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Private/MassSimulationSubsystem.cpp |
bool IsDuringMassProcessing&40;&41; const
whether hosted EntityManager is currently, actively being used for processing purposes. Equivalent to calling FMassEntityManager.IsProcessing()