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API > API/Plugins > API/Plugins/MassSimulation
Implements the settings for MassSimulation
| Name | UMassSimulationSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Public/MassSimulationSettings.h |
| Include Path | #include "MassSimulationSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Mass, defaultconfig, DisplayName="Mass Simulation")
class UMassSimulationSettings : public UMassModuleSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassModuleSettings → UMassSimulationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEntityCompactionEnabled | bool | Whether the Entity Compaction is allowed. | MassSimulationSettings.h |
|
| DesiredActorDestructionTimeSlicePerTick | double | The desired budget in seconds allowed to do actor destruction per frame | MassSimulationSettings.h |
|
| DesiredActorFailedSpawningRetryMoveDistance | float | The distance a failed spawned actor needs to move before we retry, default 10 meters | MassSimulationSettings.h |
|
| DesiredActorFailedSpawningRetryTimeInterval | float | The time to wait before retrying to spawn an actor that previously failed, default 10 seconds | MassSimulationSettings.h |
|
| DesiredActorSpawningTimeSlicePerTick | double | The desired budget in seconds allowed to do actor spawning per frame | MassSimulationSettings.h |
|
| DesiredEntityCompactionTimeSlicePerTick | double | The desired budget in seconds allowed to do entity compaction per frame | MassSimulationSettings.h |
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