Navigation
API > API/Plugins > API/Plugins/MassSimulation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMassModuleSettings
- UMassSimulationSettings
References
| Module | MassSimulation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSimulation/Public/MassSimulationSettings.h |
| Include | #include "MassSimulationSettings.h" |
Syntax
UCLASS&40;Config&61;Mass, defaultconfig, DisplayName&61;"Mass Simulation"&41;
class UMassSimulationSettings : public UMassModuleSettings
Remarks
Implements the settings for MassSimulation
Variables
| Type | Name | Description | |
|---|---|---|---|
| double | DesiredActorDestructionTimeSlicePerTick | The desired budget in seconds allowed to do actor destruction per frame | |
| float | DesiredActorFailedSpawningRetryMoveDistance | The distance a failed spawned actor needs to move before we retry, default 10 meters | |
| float | DesiredActorFailedSpawningRetryTimeInterval | The time to wait before retrying to spawn an actor that previously failed, default 10 seconds | |
| double | DesiredActorSpawningTimeSlicePerTick | The desired budget in seconds allowed to do actor spawning per frame | |
| double | DesiredEntityCompactionTimeSlicePerTick | The desired budget in seconds allowed to do entity compaction per frame |