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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/UMassSignalSubsystem
References
| Module | MassSignals |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalSubsystem.h |
| Include | #include "MassSignalSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Private/MassSignalSubsystem.cpp |
void SignalEntityDeferred
(
FMassExecutionContext & Context,
FName SignalName,
const FMassEntityHandle Entity
)
Remarks
Inform single entity of a signal being raised asynchronously using the Mass Command Buffer
Parameters
| Name | Description |
|---|---|
| Context | is the Entity System execution context to push the async command |
| SignalName | is the name of the signal raised |
| Entity | entity that should be informed that signal 'SignalName' was raised |