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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/UMassSignalProcessorBase
- UMassSignalProcessorBase::SignalEntities()
- UMassCrowdLaneTrackingSignalProcessor::SignalEntities()
- UMassZoneGraphAnnotationTagUpdateProcessor::SignalEntities()
- UMassStateTreeProcessor::SignalEntities()
References
| Module | MassSignals |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalProcessorBase.h |
| Include | #include "MassSignalProcessorBase.h" |
virtual void SignalEntities
&40;
FMassEntityManager & EntityManager,
FMassExecutionContext & Context,
FMassSignalNameLookup & EntitySignals
&41;
Remarks
Actual method that derived class needs to implement to act on a signal that is raised for that frame
Parameters
| Name | Description |
|---|---|
| EntitySubsystem | is the system to execute the lambdas on each entity chunk |
| Context | is the execution context to be passed when executing the lambdas |
| EntitySignals | Look up to retrieve for each entities their raised signal via GetSignalsForEntity |