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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/UMassSignalProcessorBase
- UMassProcessor::ShouldAllowQueryBasedPruning()
- UMassSignalProcessorBase::ShouldAllowQueryBasedPruning()
References
| Module | MassSignals |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalProcessorBase.h |
| Include | #include "MassSignalProcessorBase.h" |
virtual bool ShouldAllowQueryBasedPruning
(
const bool bRuntimeMode
) const
Remarks
We don't want signaling processors to be pruned by default, since that can mess up signal processing just after processor's creation (might miss some signals initially).