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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/UMassSignalProcessorBase
| Name | FFrameReceivedSignals |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalProcessorBase.h |
| Include Path | #include "MassSignalProcessorBase.h" |
Syntax
struct FFrameReceivedSignals
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReceivedSignalRanges | TArray< FEntitySignalRange > | Received signals are double buffered as we can receive new one while processing them | MassSignalProcessorBase.h | |
| SignaledEntities | TArray< FMassEntityHandle > | The list of all signaled entities, can contain duplicates | MassSignalProcessorBase.h |