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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/FMassSignalNameLookup
References
| Module | MassSignals |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalTypes.h |
| Include | #include "MassSignalTypes.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Private/MassSignalTypes.cpp |
uint64 GetOrAddSignalName
(
const FName SignalName
)
Remarks
Retrieve if it is already registered or adds new signal to the lookup and return the bitflag for that Signal @SignalName is the name of the signal to retrieve or add to the lookup. bitflag describing the name, or 0 if max names is reached.