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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassVisualizationProcessor
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include | #include "MassRepresentationProcessor.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationProcessor.cpp |
void UpdateVisualization
&40;
FMassExecutionContext & Context
&41;
Remarks
Update representation and visibility for each entity, must be called within a ForEachEntityChunk
Parameters
| Name | Description |
|---|---|
| Context | of the execution from the entity sub system |