Navigation
API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassUpdateISMProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateISMTransform
(
FMassEntityHandle EntityHandle, |
MassUpdateISMProcessor.h | ||
static void UpdateISMTransform
(
int32 EntityId, |
MassUpdateISMProcessor.h |
UpdateISMTransform(FMassEntityHandle, FMassInstancedStaticMeshInfo &, const FTransform &, const FTransform &, const float, const float)
| Name | UpdateISMTransform |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassUpdateISMProcessor.h |
| Include Path | #include "MassUpdateISMProcessor.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassUpdateISMProcessor.cpp |
static void UpdateISMTransform
(
FMassEntityHandle EntityHandle,
FMassInstancedStaticMeshInfo & ISMInfo,
const FTransform & Transform,
const FTransform & PrevTransform,
const float LODSignificance,
const float PrevLODSignificance
)
UpdateISMTransform(int32, FMassInstancedStaticMeshInfo &, const FTransform &, const FTransform &, const float, const float)
| Name | UpdateISMTransform |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassUpdateISMProcessor.h |
| Include Path | #include "MassUpdateISMProcessor.h" |
static void UpdateISMTransform
(
int32 EntityId,
FMassInstancedStaticMeshInfo & ISMInfo,
const FTransform & Transform,
const FTransform & PrevTransform,
const float LODSignificance,
const float PrevLODSignificance
)