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API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMassProcessor
- UMassStationaryISMSwitcherProcessor
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassStationaryISMSwitcherProcessor.h |
| Include | #include "MassStationaryISMSwitcherProcessor.h" |
Syntax
UCLASS&40;&41;
class UMassStationaryISMSwitcherProcessor : public UMassProcessor
Remarks
This processor's sole responsibility is to process all entities tagged with FMassStaticRepresentationTag and check if they've switched to or away from EMassRepresentationType::StaticMeshInstance; and acordingly add or remove the entity from the appropriate FMassInstancedStaticMeshInfoArrayView.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassEntityQuery | EntityQuery |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMassStationaryISMSwitcherProcessor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Execute
(
FMassEntityManager& EntityManager, |