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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassRepresentationSubsystem
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationSubsystem.h |
| Include | #include "MassRepresentationSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationSubsystem.cpp |
void OnProcessingPhaseStarted
&40;
const float DeltaSeconds,
const EMassProcessingPhase Phase
&41; const
Remarks
Needed for batching the update of static mesh transform