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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassRepresentationActorManageme-
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h |
| Include | #include "MassRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationActorManagement.cpp |
virtual void OnPreActorSpawn
&40;
const FMassActorSpawnRequestHandle & SpawnRequestHandle,
FConstStructView SpawnRequest,
FMassEntityManager &42; EntitySubsystem
&41; const
Remarks
Method that will be bound to a delegate called before the spawning of an actor to let the requester prepare it
Parameters
| Name | Description |
|---|---|
| SpawnRequestHandle | the handle of the spawn request that is about to spawn |
| SpawnRequest | of the actor that is about to spawn |
| EntitySubsystem | to use to retrieve the mass agent fragments |