Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- FTableRowBase
- FStaticMeshInstanceVisualizationDesc
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include | #include "MassRepresentationTypes.h" |
Syntax
USTRUCT&40;&41;
struct FStaticMeshInstanceVisualizationDesc : public FTableRowBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUseTransformOffset | Boolean to enable code to transform the static meshes if not align the mass agent transform | |
| TArray< FMassStaticMeshInstanceVisualizationMeshDesc > | Meshes | Mesh descriptions. | |
| FTransform | TransformOffset | Transform to offset the static meshes if not align the mass agent transform |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FStaticMeshInstanceVisualizationDesc& Other |