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API > API/Plugins > API/Plugins/MassRepresentation
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include | #include "MassRepresentationTypes.h" |
Syntax
USTRUCT&40;&41;
struct FMassLODSignificanceRange
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassISMCSharedDataMap * | ISMCSharedDataPtr | ||
| float | MaxSignificance | ||
| float | MinSignificance | LOD Significance range | |
| TArray< uint32 > | StaticMeshRefs | The component handling these instances |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddBatchedCustomData
(
InCustomDataType InCustomData, |
Adds the specified struct reinterpreted as custom floats to our custom data. | |
| void | AddBatchedCustomDataFloats
(
const TArray< float >& CustomFloats, |
||
| void | AddBatchedTransform
(
const int32 InstanceId, |
||
| void | AddInstance
(
const int32 InstanceId, |
Single-instance version of AddBatchedCustomData when called to add entities (as opposed to modify existing ones). | |
| void | RemoveInstance
(
const int32 InstanceId |
||
| void | WriteCustomDataFloatsAtStartIndex
(
int32 StaticMeshIndex, |