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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/FMassLODSignificanceRange
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInstance
(
const FMassEntityHandle EntityHandle, |
Single-instance version of AddBatchedCustomData when called to add entities (as opposed to modify existing ones). | MassRepresentationTypes.h | |
void AddInstance
(
const int32 InstanceId, |
MassRepresentationTypes.h |
AddInstance(const FMassEntityHandle, const FTransform &)
Description
Single-instance version of AddBatchedCustomData when called to add entities (as opposed to modify existing ones).
| Name | AddInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassVisualizationComponent.cpp |
void AddInstance
(
const FMassEntityHandle EntityHandle,
const FTransform & Transform
)
AddInstance(const int32, const FTransform &)
| Name | AddInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
void AddInstance
(
const int32 InstanceId,
const FTransform & Transform
)