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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/FMassLODSignificanceRange
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBatchedTransform
(
const FMassEntityHandle EntityHandle, |
MassRepresentationTypes.h | ||
void AddBatchedTransform
(
const int32 InstanceId, |
DEPRECATED. | MassRepresentationTypes.h |
AddBatchedTransform(const FMassEntityHandle, const FTransform &, const FTransform &, TConstArrayView< FISMCSharedDataKey >)
| Name | AddBatchedTransform |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassVisualizationComponent.cpp |
void AddBatchedTransform
(
const FMassEntityHandle EntityHandle,
const FTransform & Transform,
const FTransform & PrevTransform,
TConstArrayView< FISMCSharedDataKey > ExcludeStaticMeshRefs
)
AddBatchedTransform(const int32, const FTransform &, const FTransform &, const TArray< uint32 > &)
Description
DEPRECATED.
| Name | AddBatchedTransform |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
void AddBatchedTransform
(
const int32 InstanceId,
const FTransform & Transform,
const FTransform & PrevTransform,
const TArray < uint32 > & ExcludeStaticMeshRefs
)