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friend |
FMassLODSignificanceRange |
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UInstancedStaticMeshComponent * |
ISMC |
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int32 |
RefCount |
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TArray< int32 > |
RemoveInstanceIds |
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TArray< float > |
StaticMeshInstanceCustomFloats |
Buffer holding current frame custom floats for the static mesh instances, used to batch update the ISMs custom data |
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TArray< FTransform > |
StaticMeshInstancePrevTransforms |
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TArray< FTransform > |
StaticMeshInstanceTransforms |
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friend |
UMassVisualizationComponent |
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TArray< int32 > |
UpdateInstanceIds |
Buffer holding current frame transforms for the static mesh instances, used to batch update the transforms |
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int32 |
WriteIterator |
When initially adding to StaticMeshInstanceCustomFloats, can use the size as the write iterator, but on subsequent processors, we need to know where to start writing. |