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API > API/Plugins > API/Plugins/MassRepresentation
Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances There may be a separate instance of these for different types of Agents (Cars, NPC's etc)
| Name | AMassVisualizer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizer.h |
| Include Path | #include "MassVisualizer.h" |
Syntax
UCLASS (MinimalAPI, NotPlaceable, Transient)
class AMassVisualizer : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AMassVisualizer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AMassVisualizer() |
MassVisualizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassVisualizationComponent & GetVisualizationComponent() |
Visualization component is guaranteed to exist if this class is created | MassVisualizer.h |