Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AMassVisualizer
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizer.h |
| Include | #include "MassVisualizer.h" |
Syntax
UCLASS&40;NotPlaceable, Transient&41;
class AMassVisualizer : public AActor
Remarks
Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances There may be a separate instance of these for different types of Agents (Cars, NPC's etc)
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMassVisualizationComponent > | VisComponent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMassVisualizationComponent & | Visualization component is guaranteed to exist if this class is created |