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API > API/Plugins > API/Plugins/MassReplication
| Name | UMassReplicatorBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationProcessor.h |
| Include Path | #include "MassReplicationProcessor.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UMassReplicatorBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassReplicatorBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddRequirements
(
FMassEntityQuery& EntityQuery |
Must override to add specific entity query requirements for replication Usually we add replication processor handler requirements | MassReplicationProcessor.h | |
virtual void ProcessClientReplication
(
FMassExecutionContext& Context, |
Must override to process the client replication This methods should call CalculateClientReplication with the appropriate callback implementation | MassReplicationProcessor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CalculateClientReplication
(
FMassExecutionContext& Context, |
Implemented as straight template callbacks as when profiled this was faster than TFunctionRef. | MassReplicationProcessor.h |