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API > API/Plugins > API/Plugins/MassReplication > API/Plugins/MassReplication/UMassReplicatorBase
- UMassReplicatorBase::ProcessClientReplication()
- UMassCrowdReplicator::ProcessClientReplication()
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationProcessor.h |
| Include | #include "MassReplicationProcessor.h" |
virtual void ProcessClientReplication
&40;
FMassExecutionContext & Context,
FMassReplicationContext & ReplicationContext
&41;
Remarks
Must override to process the client replication This methods should call CalculateClientReplication with the appropriate callback implementation