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API > API/Plugins > API/Plugins/MassReplication > API/Plugins/MassReplication/UMassReplicationSubsystem
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h |
| Include | #include "MassReplicationSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Private/MassReplicationSubsystem.cpp |
void SetEntity
&40;
const FMassNetworkID NetworkID,
const FMassEntityHandle Entity
&41;
Remarks
Must be called immediately after an Entity is added to the simulation and after FindAndUpdateOrAddMassEntityInfo has been called