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API > API/Plugins > API/Plugins/MassReplication > API/Plugins/MassReplication/UMassReplicationSubsystem
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h |
| Include | #include "MassReplicationSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Private/MassReplicationSubsystem.cpp |
void AddClient
&40;
FMassViewerHandle ViewerHandle,
APlayerController & InController
&41;
Remarks
Adds a Client and sets up all the data relevant to the bubble. Where there are multiple viewers for one NetConnection only the parent net connection should be added here
Parameters
| Name | Description |
|---|---|
| ViewerHandle | handle to viewer to add as a client. This must be UMassLODSubsystem->IsValidViewer() |
| InController | associated with the viewer |