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API > API/Plugins > API/Plugins/MassReplication
Processor to update entity in the replication grid used to fetch entities close to clients
| Name | UMassReplicationGridProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationGridProcessor.h |
| Include Path | #include "MassReplicationGridProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassReplicationGridProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassReplicationGridProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassReplicationGridProcessor() |
MassReplicationGridProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddToGridEntityQuery | FMassEntityQuery | MassReplicationGridProcessor.h | ||
| RemoveFromGridEntityQuery | FMassEntityQuery | MassReplicationGridProcessor.h | ||
| UpdateGridEntityQuery | FMassEntityQuery | MassReplicationGridProcessor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassReplicationGridProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassReplicationGridProcessor.h |