Navigation
API > API/Plugins > API/Plugins/MassReplication > API/Plugins/MassReplication/TMassClientBubbleTransformHandle-
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
| Include | #include "MassReplicationTransformHandlers.h" |
static void SetModifiedEntityData
&40;
const FMassEntityView & EntityView,
const FReplicatedAgentPositionYawData & ReplicatedPathData
&41;
Remarks
Call this when an Entity that has already been spawned is modified on the client