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API > API/Plugins > API/Plugins/MassReplication > API/Plugins/MassReplication/TMassClientBubbleTransformHandle-
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
| Include | #include "MassReplicationTransformHandlers.h" |
static void SetEntityData
&40;
FTransformFragment & TransformFragment,
const FReplicatedAgentPositionYawData & ReplicatedPositionYawData
&41;
Remarks
We could easily add support replicating FReplicatedAgentTransformData here if required.