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API > API/Plugins > API/Plugins/MassReplication > API/Plugins/MassReplication/TClientBubbleHandlerBase
Description
This must be called from outside before InitializeForWorld() is called. Its called from agent specific bubble implementations
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
| Include Path | #include "MassClientBubbleHandler.h" |
virtual void Initialize
(
TArray < AgentArrayItem > & InAgents,
FMassClientBubbleSerializerBase & InSerializer
)