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API > API/Plugins > API/Plugins/MassReplication
Inheritance Hierarchy
- FMassSharedFragment
- FMassReplicationSharedFragment
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h |
| Include | #include "MassReplicationFragments.h" |
Syntax
USTRUCT ()
struct FMassReplicationSharedFragment : public FMassSharedFragment
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEntityQueryInitialized | ||
| bool | bHasAdjustedDistancesFromCount | ||
| FMassBubbleInfoClassHandle | BubbleInfoClassHandle | ||
| TArray< TObjectPtr< AMassClientBubbleInfoBase > > | BubbleInfos | TODO review if we need to have this as a UPROPERTY at all and also if we can make this use a TInlineAllocator. | |
| TArray< FMassClientHandle > | CachedClientHandles | ||
| TObjectPtr< UMassReplicatorBase > | CachedReplicator | ||
| FMassClientHandle | CurrentClientHandle | ||
| FMassEntityQuery | EntityQuery | ||
| TMassLODCalculator< FReplicationLODLogic > | LODCalculator | ||
| TMassLODCollector< FReplicationLODLogic > | LODCollector |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMassReplicationSharedFragment
(
UMassReplicationSubsystem& ReplicationSubsystem, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| T & | GetTypedClientBubbleInfoChecked
(
FMassClientHandle Handle |