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API > API/Plugins > API/Plugins/MassReplication
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
| Include | #include "MassReplicationTypes.h" |
Syntax
struct FMassReplicationEntityInfo
Remarks
Data that can be accessed from a FMassNetworkID on a client
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassEntityHandle | Entity | If this is not IsSet() then the entity has been removed from the client simulation | |
| int32 | ReplicationID | This is stored between removes and adds, however this item in the UMassReplicationSubsystem::EntityInfoMap will eventually get cleaned up if Entity.IsSet() == false for a fairly substantial length of time. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMassReplicationEntityInfo
(
FMassEntityHandle InEntity, |