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Base for fast array items. For replication of new entity types this type should be inherited from. FReplicatedAgentBase should also be inherited from and made a member variable of the FMassFastArrayItemBase derived struct, with the member variable called Agent.
| Name | FMassFastArrayItemBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
| Include Path | #include "MassClientBubbleHandler.h" |
Syntax
USTRUCT ()
struct FMassFastArrayItemBase : public FFastArraySerializerItem
Inheritance Hierarchy
- FFastArraySerializerItem → FMassFastArrayItemBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassClientBubbleHandler.h | |||
FMassFastArrayItemBase
(
FMassReplicatedAgentHandle InHandle |
MassClientBubbleHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassReplicatedAgentHandle GetHandle() |
MassClientBubbleHandler.h |