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API > API/Plugins > API/Plugins/MassReplication
Inheritance Hierarchy
- FFastArraySerializerItem
- FMassFastArrayItemBase
- FCrowdFastArrayItem
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
| Include | #include "MassClientBubbleHandler.h" |
Syntax
USTRUCT&40;&41;
struct FMassFastArrayItemBase : public FFastArraySerializerItem
Remarks
Base for fast array items. For replication of new entity types this type should be inherited from. FReplicatedAgentBase should also be inherited from and made a member variable of the FMassFastArrayItemBase derived struct, with the member variable called Agent.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassReplicatedAgentHandle | Handle | Only to be used on a server |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMassFastArrayItemBase
(
FMassReplicatedAgentHandle InHandle |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMassReplicatedAgentHandle | GetHandle () |