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API > API/Plugins > API/Plugins/MassReplication
| Name | FMassClientReplicationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationSubsystem.h |
| Include Path | #include "MassReplicationSubsystem.h" |
Syntax
struct FMassClientReplicationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AgentsData | FMassReplicationAgentDataMap | The saved agent data of the entities handle by this client | MassReplicationSubsystem.h | |
| HandledEntities | TArray< FMassEntityHandle > | Array of all the entities handled by this client This array might contains duplicates if there is more than one viewer per client as this concatenates the entities from all viewer of a client) | MassReplicationSubsystem.h | |
| Handles | TArray< FMassViewerHandle > | Array of all the viewer of this client | MassReplicationSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Note this struct is constructed IsEmpty() == true | MassReplicationSubsystem.h | |
void Reset() |
MassReplicationSubsystem.h |