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API > API/Plugins > API/Plugins/MassReplication
Handle of each Client on the server. A Client is defined as a player controller with a non nullptr parent NetConnection.
| Name | FMassClientHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
| Include Path | #include "MassReplicationTypes.h" |
Syntax
USTRUCT ()
struct FMassClientHandle : public FIndexedHandleBase
Inheritance Hierarchy
- FSimpleIndexedHandleBase → FIndexedHandleBase → FMassClientHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassReplicationTypes.h | |||
FMassClientHandle
(
int32 InIndex, |
MassReplicationTypes.h |