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API > API/Plugins > API/Plugins/MassReplication
Data that can be accessed from a FMassReplicatedAgentHandle on a server
| Name | FMassAgentLookupData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
| Include Path | #include "MassClientBubbleHandler.h" |
Syntax
struct FMassAgentLookupData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassAgentLookupData
(
FMassEntityHandle InEntity, |
MassClientBubbleHandler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AgentsIdx | int32 | MassClientBubbleHandler.h | ||
| Entity | FMassEntityHandle | MassClientBubbleHandler.h | ||
| NetID | FMassNetworkID | MassClientBubbleHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
MassClientBubbleHandler.h | ||
bool IsValid() |
MassClientBubbleHandler.h |