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API > API/Plugins > API/Plugins/MassReplication
The info actor base class that provides the actual replication
| Name | AMassClientBubbleInfoBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleInfoBase.h |
| Include Path | #include "MassClientBubbleInfoBase.h" |
Syntax
UCLASS (MinimalAPI)
class AMassClientBubbleInfoBase : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AMassClientBubbleInfoBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AMassClientBubbleInfoBase
(
const FObjectInitializer& ObjectInitializer |
MassClientBubbleInfoBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetClientHandle
(
FMassClientHandle InClientHandle |
MassClientBubbleInfoBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeForWorld
(
UWorld& World |
Called either on PostWorldInit() or PostInitProperties() | MassClientBubbleInfoBase.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
MassClientBubbleInfoBase.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
MassClientBubbleInfoBase.h | ||
virtual void Tick
(
float DeltaTime |
MassClientBubbleInfoBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
MassClientBubbleInfoBase.h |