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API > API/Plugins > API/Plugins/MassNavigation
Avoidance while standing.
| Name | UMassStandingAvoidanceProcessor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Avoidance/MassAvoidanceProcessors.h |
| Include Path | #include "Avoidance/MassAvoidanceProcessors.h" |
Syntax
UCLASS (MinimalAPI)
class UMassStandingAvoidanceProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassStandingAvoidanceProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassStandingAvoidanceProcessor() |
Avoidance/MassAvoidanceProcessors.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityQuery | FMassEntityQuery | Avoidance/MassAvoidanceProcessors.h | ||
| NavigationSubsystem | TObjectPtr< UMassNavigationSubsystem > | Avoidance/MassAvoidanceProcessors.h | ||
| World | TObjectPtr< UWorld > | Avoidance/MassAvoidanceProcessors.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Avoidance/MassAvoidanceProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
Avoidance/MassAvoidanceProcessors.h | ||
virtual void InitializeInternal
(
UObject& Owner, |
Avoidance/MassAvoidanceProcessors.h |