| DeadZoneRadius |
float |
How much the target should deviate from the current location before updating the force on the agent. |
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Standing"
- Meta=(ForceUnits="cm")
|
| LowSpeedThreshold |
float |
If the velocity is below this threshold, it is clamped to 0. |
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Movement"
- Meta=(ClampMin="0.0", ForceUnits="cm/s")
|
| TargetMoveThreshold |
float |
How much the ghost should deviate from the target before updating the target. |
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Standing"
- Meta=(ClampMin="0.05", ForceUnits="cm")
|
| TargetMoveThresholdVariance |
float |
|
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Standing"
|
| TargetSelectionCooldown |
float |
Time between updates, varied randomly. |
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Standing"
- Meta=(ClampMin="0.05", ForceUnits="s")
|
| TargetSelectionCooldownVariance |
float |
|
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Standing"
|
| TargetSpeedHysteresisScale |
float |
How much the max speed can drop before we stop tracking it. |
Steering/MassSteeringFragments.h |
- EditAnywhere
- Category="Standing"
- Meta=(ClampMin="0.05", ForceUnits="x")
|