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API > API/Plugins > API/Plugins/MassNavigation
Standing steering.
| Name | FMassStandingSteeringFragment |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Steering/MassSteeringFragments.h |
| Include Path | #include "Steering/MassSteeringFragments.h" |
Syntax
USTRUCT ()
struct FMassStandingSteeringFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassStandingSteeringFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnteredFromMoveAction | bool | True if we just entered from move action | Steering/MassSteeringFragments.h | |
| bIsUpdatingTarget | bool | True if the target is being updated | Steering/MassSteeringFragments.h | |
| TargetLocation | FVector | Selected steer target based on ghost, updates periodically. | Steering/MassSteeringFragments.h | |
| TargetSelectionCooldown | float | Cooldown between target updates | Steering/MassSteeringFragments.h | |
| TrackedTargetSpeed | float | Used during target update to see when the target movement stops | Steering/MassSteeringFragments.h |