| GhostMaxAcceleration |
float |
Max acceleration of the ghost. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="cm/s")
|
| GhostMaxSpeed |
float |
Mas speed the ghost can move. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="cm/s")
|
| GhostObstacleDetectionDistance |
float |
The distance at which neighbour agents are detected when updating the ghost. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0.0", ForceUnits="cm")
|
| GhostSeparationDistance |
float |
|
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| GhostSeparationRadiusScale |
float |
Agent radius scale for separation. Making it smaller makes the separation softer. Range: 0.8..1 |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="x")
|
| GhostSeparationStiffness |
float |
|
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="N/cm")
|
| GhostStandSlowdownRadius |
float |
The steering will slow down when the ghost is closer than this distance to the target. Range: 5..50 |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| GhostSteeringReactionTime |
float |
|
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="s")
|
| GhostToTargetMaxDeviation |
float |
How far the ghost can deviate from the target location. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| GhostVelocityDampingTime |
float |
How quickly the ghost speed goes to zero. The smaller the value, the more the movement is dampened. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="s")
|
| MovingObstacleAvoidanceScale |
float |
How much avoidance is scaled for moving obstacles. Range: 1..5. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="x")
|
| MovingObstacleDirectionalScale |
float |
How much the ghost avoidance is tuned down when the moving obstacle is moving away from the ghost. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="x")
|
| MovingObstaclePersonalSpaceScale |
float |
How much extra space is preserved in front of moving obstacles (relative to their size). |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Ghost"
- Meta=(ClampMin="0", ForceUnits="x")
|