| EndOfPathAvoidanceScale |
float |
How much to tune down the avoidance towards the end of the path. Range: 0..1 |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0", ForceUnits="x")
|
| EndOfPathDuration |
float |
The time the agent is considered to be near the end of the path when approaching end. Range: 0..3 |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0", ForceUnits="s")
|
| EnvironmentPredictiveAvoidanceDistance |
float |
Predictive environment avoidance force effect distance. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| EnvironmentPredictiveAvoidanceStiffness |
float |
Predictive avoidance force stiffness between agents and walls. Range: 400..1000 N/cm |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0")
|
| EnvironmentPredictiveAvoidanceTime |
float |
How far in the future the agent reacts to environment collisions. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0.1", ForceUnits="s")
|
| EnvironmentSeparationBehindEdgeDistanceScale |
float |
Environment separation distance behind edge where separation force is applied. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Separation"
- Meta=(ClampMin="0", ForceUnits="x")
|
| EnvironmentSeparationDistance |
float |
Environment separation force effect distance. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Separation"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| EnvironmentSeparationStiffness |
float |
Environment separation force stiffness between agents and walls. Range: 200..1000 N/cm |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Separation"
- Meta=(ClampMin="0")
|
| ObstacleDetectionDistance |
float |
The distance at which obstacle are detected. Range: 200...600 |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0.0", ForceUnits="cm")
|
| ObstaclePredictiveAvoidanceStiffness |
float |
Predictive avoidance force stiffness between agents and obstacles. Range: 400..1000 N/cm |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0")
|
| ObstacleSeparationDistance |
float |
Separation force effect distance. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Separation"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| ObstacleSeparationStiffness |
float |
Separation force stiffness between agents and obstacles. Range: 100..500 N/cm |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Separation"
- Meta=(ClampMin="0")
|
| PredictiveAvoidanceDistance |
float |
Predictive avoidance force effect distance. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0", ForceUnits="cm")
|
| PredictiveAvoidanceRadiusScale |
float |
Agent radius scale for anticipatory avoidance. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0", ForceUnits="x")
|
| PredictiveAvoidanceTime |
float |
How far in the future the agent reacts to collisions. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Predictive Avoidance"
- Meta=(ClampMin="0.1", ForceUnits="s")
|
| SeparationRadiusScale |
float |
Agent radius scale for separation. Making it smaller makes the separation softer. Range: 0.8..1 |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="Separation"
- Meta=(ClampMin="0", ForceUnits="x")
|
| StandingObstacleAvoidanceScale |
float |
How much to tune down the avoidance when an obstacle is standing. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0", ForceUnits="x")
|
| StartOfPathAvoidanceScale |
float |
How much to tune down the avoidance at the start of the path. Range: 0..1. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0", ForceUnits="x")
|
| StartOfPathDuration |
float |
The time the agent is considered to be near the start of the path when starting to move. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0", ForceUnits="s")
|
| StaticObstacleClearanceScale |
float |
Agent radius scale for avoiding static obstacles near wall. |
Avoidance/MassAvoidanceFragments.h |
- EditAnywhere
- Category="General"
- Meta=(ClampMin="0", ForceUnits="x")
|