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float |
GhostMaxAcceleration |
Max acceleration of the ghost. |
 |
float |
GhostMaxSpeed |
Mas speed the ghost can move. |
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float |
GhostObstacleDetectionDistance |
The distance at which neighbour agents are detected when updating the ghost. |
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float |
GhostSeparationDistance |
|
 |
float |
GhostSeparationRadiusScale |
Agent radius scale for separation. Making it smaller makes the separation softer. Range: 0.8..1 |
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float |
GhostSeparationStiffness |
|
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float |
GhostStandSlowdownRadius |
The steering will slow down when the ghost is closer than this distance to the target. Range: 5..50 |
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float |
GhostSteeringReactionTime |
|
 |
float |
GhostToTargetMaxDeviation |
How far the ghost can deviate from the target location. |
 |
float |
GhostVelocityDampingTime |
How quickly the ghost speed goes to zero. The smaller the value, the more the movement is dampened. |
 |
float |
MovingObstacleAvoidanceScale |
Much much avoidance is scaled for moving obstacles. Range: 1..5. |
 |
float |
MovingObstacleDirectionalScale |
How much the ghost avoidance is tuned down when the moving obstacle is moving away from the ghost. |
 |
float |
MovingObstaclePersonalSpaceScale |
How much extra space is preserved in front of moving obstacles (relative to their size). |