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API > API/Plugins > API/Plugins/MassLWI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AMassLWIConfigActor
References
| Module | MassLWI |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLWI/Public/MassLWIConfigActor.h |
| Include | #include "MassLWIConfigActor.h" |
Syntax
UCLASS&40;HideCategories&61;&40;Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking&41;&41;
class AMassLWIConfigActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bRegisteredWithSubsystem | ||
| FMassEntityConfig | DefaultConfig | ||
| TMap< TObjectPtr< UClass >, FMassEntityConfig > | PerClassConfigs | ||
| friend | UMassLWISubsystem |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |