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LOD collector which combines collection of LOD information for both Viewer and Simulation LODing when possible.
| Name | UMassLODCollectorProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCollectorProcessor.h |
| Include Path | #include "MassLODCollectorProcessor.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="LOD Collector"))
class UMassLODCollectorProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassLODCollectorProcessor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassLODCollectorProcessor() |
MassLODCollectorProcessor.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectLODForChunk
(
FMassExecutionContext& Context |
MassLODCollectorProcessor.h | ||
void ExecuteInternal
(
FMassEntityManager& EntityManager, |
MassLODCollectorProcessor.h |
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassLODCollectorProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassLODCollectorProcessor.h |