Navigation
API > API/Plugins > API/Plugins/MassLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMassProcessor
- UMassLODCollectorProcessor
- UMassCrowdLODCollectorProcessor
References
| Module | MassLOD |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCollectorProcessor.h |
| Include | #include "MassLODCollectorProcessor.h" |
Syntax
UCLASS&40;Meta&61;&40;DisplayName&61;"LOD Collector"&41;&41;
class UMassLODCollectorProcessor : public UMassProcessor
Remarks
LOD collector which combines collection of LOD information for both Viewer and Simulation LODing when possible.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMassLODCollector< FMassGenericCollectorLogic > | Collector | ||
| FMassEntityQuery | EntityQuery_NotVisibleRangeAndOffLOD | All entities that are Not in visible range and are at Off LOD | |
| FMassEntityQuery | EntityQuery_OnLODOnly | All entities that are NOT in visible range but are On LOD | |
| FMassEntityQuery | EntityQuery_VisibleRangeAndOnLOD | Queries for visualization and simulation calculation. | |
| FMassEntityQuery | EntityQuery_VisibleRangeOnly | All entities that are in visible range but are Off LOD |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CollectLODForChunk
(
FMassExecutionContext& Context |
||
| void | |||
| void | Execute
(
FMassEntityManager& EntityManager, |
||
| void | ExecuteInternal
(
FMassEntityManager& EntityManager, |